Do not call validate_visible_area() from the draw method
Because validate_visible_area() can modify the window size (and thus
the underlying surface), it should not be called from within the draw
method. Given that the presize handler is run with a higher priority
than redraw, and the presize handler will validate the visible area,
there should not be cases wherein the draw method is called and
validate_visible_area() has not been run yet.
However, one such a case was gdk_window_process_updates(), which would
trigger the draw method at some point. We now work around this
by factoring this in a new gtk_tree_view_bin_process_updates() function
that will run the presize handler first if needed.
Note: for other platforms, it might still be the case that the draw
method is called and validate_visible_area() has not been run yet.
(For example the Mac backend calls gdk_window_process_updates() from
the drawRect method, and the redraw-in-idle handling thus works
differently). This does not seem to be a problem now, if
it will be in the future we need to take care of that then.